DESIGNING GAME INTERFACES, LIVE-OPS EXPERIENCES, AND VISUALS FOR MOBILE GAMES. SINCE 2020.

DESIGNING GAME INTERFACES, LIVE-OPS EXPERIENCES, AND VISUALS FOR MOBILE GAMES. SINCE 2020.

BHUMIT

BHUMIT

BHADESHIYA

BHADESHIYA

An Art Generalist blending UI/UX, 2D/3D, and AI-enhanced art
with 5+ years of experience in creating immersive visuals and intuitive game design.

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I'm Bhumit Bhadeshiya, a Game UI/UX Designer and 2D/3D Artist with 5+ years of experience creating engaging mobile game experiences. I've worked on titles such as Merge Fever and Once Upon a Merge, designing intuitive interfaces, LiveOps content, and game visuals. As part of an IGDC "Best Visual Art" and "Game of the Year" award-winning project, I combine creativity, player-focused design, and technical execution to craft memorable gaming experiences.

I'm Bhumit Bhadeshiya, a Game UI/UX Designer and 2D/3D Artist with 5+ years of experience creating engaging mobile game experiences. I've worked on titles such as Merge Fever and Once Upon a Merge, designing intuitive interfaces, LiveOps content, and game visuals. As part of an IGDC "Best Visual Art" and "Game of the Year" award-winning project, I combine creativity, player-focused design, and technical execution to craft memorable gaming experiences.

• Contributed to an IGDC "Best Visual Art" and "Game of the Year" award-winning game.

• 5+ years of experience in Game UI/UX Design and 2D/3D Game Art.

• Worked on multiple mobile game titles, including Merge Fever and Once Upon a Merge.

• Collaborated closely with product managers, game designers, artists, and developers to deliver engaging player experiences.

10+

Successful Live Games

1st

at 3D asset creation competition

IGDC 24

Best Visual Art Game of the Year for OUAM - Lead Artist

Gajabuja Pte. Ltd.

Bengaluru, Karnataka


  • Owned the end-to-end design and delivery of LiveOps events and game features, user flows, prototyping, UI design, and launch execution.


  • Crafted engaging player experiences through intuitive interfaces, UI animations, and data informed design decisions that supported retention, monetization, and long term engagement goals.


  • Led the visual and interaction design quality of game systems, establishing polished UI patterns and scalable design solutions that enhanced usability and consistency.


  • Partnered with multidisciplinary teams to prototype gameplay concepts and translate product vision into high-quality player experiences.

The App Guruz

Rajkot, Gujarat


  • Directed a team of designers and crafted in game event experiences that brought global festivals to life, collaborating closely with developers and product managers to create cohesive, player focused interfaces blending creativity with usability.


  • Transformed data into design decisions, improving engagement through UI refinements that increased player session time by 28–30% and achieved strong Day-1 (42%) and Day-7 (13%) retention across platforms.


  • Balanced aesthetics and performance by optimizing 2D and 3D assets for visual quality and smooth gameplay ensuring every design looked great and felt responsive on any device.

Looking to start a project or you need consultation? Feel free to contact me.

Bengaluru, Karnataka, India